cmake: simplify vulkan shader test logic (#13263)

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bandoti 2025-05-14 07:53:57 -03:00 committed by GitHub
parent 24e86cae72
commit 09d13d94fb
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GPG key ID: B5690EEEBB952194
2 changed files with 96 additions and 90 deletions

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@ -5,18 +5,35 @@ find_package (Threads REQUIRED)
if (GGML_VULKAN_COOPMAT_GLSLC_SUPPORT)
add_compile_definitions(GGML_VULKAN_COOPMAT_GLSLC_SUPPORT)
message(STATUS "Enabling coopmat glslc support")
endif()
if (GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT)
add_compile_definitions(GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT)
message(STATUS "Enabling coopmat2 glslc support")
endif()
if (GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT)
add_compile_definitions(GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT)
message(STATUS "Enabling dot glslc support")
endif()
if (GGML_VULKAN_BFLOAT16_GLSLC_SUPPORT)
add_compile_definitions(GGML_VULKAN_BFLOAT16_GLSLC_SUPPORT)
message(STATUS "Enabling bfloat16 glslc support")
endif()
set(TARGET vulkan-shaders-gen)
add_executable(${TARGET} vulkan-shaders-gen.cpp)
install(TARGETS ${TARGET} RUNTIME)
target_compile_features(${TARGET} PRIVATE cxx_std_17)
target_link_libraries(vulkan-shaders-gen PUBLIC Threads::Threads)
# Configure output directories for MSVC builds
if(MSVC)
# Get the main project's runtime output directory if possible
if(DEFINED CMAKE_RUNTIME_OUTPUT_DIRECTORY)
foreach(CONFIG ${CMAKE_CONFIGURATION_TYPES})
string(TOUPPER ${CONFIG} CONFIG)
set_target_properties(${TARGET} PROPERTIES
RUNTIME_OUTPUT_DIRECTORY_${CONFIG} ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
endforeach()
endif()
endif()