Vulkan Optimizations and Fixes (#8959)
* Optimize Vulkan REPEAT performance * Use Vulkan GLSL fused multiply-add instruction where possible * Add GGML_VULKAN_PERF option to output performance data per operator * Rework and fix Vulkan descriptor set and descriptor pool handling * Fix float32 concat f16 shader validation error * Add Vulkan GROUP_NORM eps parameter * Fix validation error with transfer queue memory barrier flags * Remove trailing whitespaces
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16 changed files with 781 additions and 851 deletions
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@ -52,7 +52,7 @@ void main() {
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// y is not transposed but permuted
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const uint iy = channel*nrows_y + row_y;
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tmp[tid] += xi * FLOAT_TYPE(data_b[iy]);
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tmp[tid] = fma(xi, FLOAT_TYPE(data_b[iy]), tmp[tid]);
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}
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// dst is not transposed and not permuted
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