vulkan: optimize mul_mat for small values of N (#10991)

Make the mul_mat_vec shaders support N>1 (as a spec constant, NUM_COLS) where
the batch_strides are overloaded to hold the row strides. Put the loads from the
B matrix in the innermost loop because it should cache better.

Share some code for reducing the result values to memory in mul_mat_vec_base.
This commit is contained in:
Jeff Bolz 2024-12-30 11:27:11 -06:00 committed by GitHub
parent c250ecb315
commit 716bd6dec3
No known key found for this signature in database
GPG key ID: B5690EEEBB952194
9 changed files with 288 additions and 349 deletions

View file

@ -6,11 +6,6 @@
layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
layout (constant_id = 0) const uint BLOCK_SIZE = 32;
layout (constant_id = 1) const uint NUM_ROWS = 1;
shared FLOAT_TYPE tmpsh[NUM_ROWS][BLOCK_SIZE];
void compute_outputs(const uint32_t first_row, const uint32_t num_rows) {
uint a_offset, b_offset, d_offset;
get_offsets(a_offset, b_offset, d_offset);
@ -36,21 +31,18 @@ void compute_outputs(const uint32_t first_row, const uint32_t num_rows) {
const uint q_offset = 32*v_im + l0;
const uint y_offset = 64*v_im + l0;
FLOAT_TYPE temp[NUM_ROWS];
FLOAT_TYPE temp[NUM_COLS][NUM_ROWS];
[[unroll]] for (uint i = 0; i < NUM_ROWS; ++i) {
temp[i] = FLOAT_TYPE(0);
[[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
[[unroll]] for (uint i = 0; i < NUM_ROWS; ++i) {
temp[j][i] = FLOAT_TYPE(0);
}
}
[[unroll]] for (uint i = ix; i < num_blocks_per_row; i += it_size) {
const uint y1_idx = i * QUANT_K + y_offset;
const uint y2_idx = y1_idx + 128;
B_TYPE_VEC4 by10 = data_b_v4[(b_offset + y1_idx) / 4];
B_TYPE_VEC4 by132 = data_b_v4[(b_offset + y1_idx) / 4 + 8];
B_TYPE_VEC4 by20 = data_b_v4[(b_offset + y2_idx) / 4];
B_TYPE_VEC4 by232 = data_b_v4[(b_offset + y2_idx) / 4 + 8];
[[unroll]] for (uint n = 0; n < num_rows; ++n) {
const uint ib0 = a_offset / QUANT_K + (first_row+n)*num_blocks_per_row;
f16vec2 d = data_a[ib0 + i].d;
@ -103,37 +95,27 @@ void compute_outputs(const uint32_t first_row, const uint32_t num_rows) {
const uint32_t q4_14 = qs64_hi4.z;
const uint32_t q4_15 = qs64_hi4.w;
const FLOAT_TYPE sx = fma(FLOAT_TYPE(by10.x), q4_0, fma(FLOAT_TYPE(by10.y), q4_1, fma(FLOAT_TYPE(by10.z), q4_2, FLOAT_TYPE(by10.w) * q4_3)));
const FLOAT_TYPE sy = fma(FLOAT_TYPE(by132.x), q4_4, fma(FLOAT_TYPE(by132.y), q4_5, fma(FLOAT_TYPE(by132.z), q4_6, FLOAT_TYPE(by132.w) * q4_7)));
const FLOAT_TYPE sz = fma(FLOAT_TYPE(by20.x), q4_8, fma(FLOAT_TYPE(by20.y), q4_9, fma(FLOAT_TYPE(by20.z), q4_10, FLOAT_TYPE(by20.w) * q4_11)));
const FLOAT_TYPE sw = fma(FLOAT_TYPE(by232.x), q4_12, fma(FLOAT_TYPE(by232.y), q4_13, fma(FLOAT_TYPE(by232.z), q4_14, FLOAT_TYPE(by232.w) * q4_15)));
const FLOAT_TYPE smin =
fma(FLOAT_TYPE(by10.x), sc2, fma(FLOAT_TYPE(by132.x), sc3, fma(FLOAT_TYPE(by20.x), sc6, fma(FLOAT_TYPE(by232.x), sc7,
fma(FLOAT_TYPE(by10.y), sc2, fma(FLOAT_TYPE(by132.y), sc3, fma(FLOAT_TYPE(by20.y), sc6, fma(FLOAT_TYPE(by232.y), sc7,
fma(FLOAT_TYPE(by10.z), sc2, fma(FLOAT_TYPE(by132.z), sc3, fma(FLOAT_TYPE(by20.z), sc6, fma(FLOAT_TYPE(by232.z), sc7,
fma(FLOAT_TYPE(by10.w), sc2, fma(FLOAT_TYPE(by132.w), sc3, fma(FLOAT_TYPE(by20.w), sc6, FLOAT_TYPE(by232.w) * sc7)))))))))))))));
temp[n] = fma(dall, fma(sx, sc0, fma(sy, sc1, fma(sz, sc4, sw * sc5))), fma(-dmin, smin, temp[n]));
[[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
B_TYPE_VEC4 by10 = data_b_v4[(j*p.batch_stride_b + b_offset + y1_idx) / 4];
B_TYPE_VEC4 by132 = data_b_v4[(j*p.batch_stride_b + b_offset + y1_idx) / 4 + 8];
B_TYPE_VEC4 by20 = data_b_v4[(j*p.batch_stride_b + b_offset + y2_idx) / 4];
B_TYPE_VEC4 by232 = data_b_v4[(j*p.batch_stride_b + b_offset + y2_idx) / 4 + 8];
const FLOAT_TYPE sx = fma(FLOAT_TYPE(by10.x), q4_0, fma(FLOAT_TYPE(by10.y), q4_1, fma(FLOAT_TYPE(by10.z), q4_2, FLOAT_TYPE(by10.w) * q4_3)));
const FLOAT_TYPE sy = fma(FLOAT_TYPE(by132.x), q4_4, fma(FLOAT_TYPE(by132.y), q4_5, fma(FLOAT_TYPE(by132.z), q4_6, FLOAT_TYPE(by132.w) * q4_7)));
const FLOAT_TYPE sz = fma(FLOAT_TYPE(by20.x), q4_8, fma(FLOAT_TYPE(by20.y), q4_9, fma(FLOAT_TYPE(by20.z), q4_10, FLOAT_TYPE(by20.w) * q4_11)));
const FLOAT_TYPE sw = fma(FLOAT_TYPE(by232.x), q4_12, fma(FLOAT_TYPE(by232.y), q4_13, fma(FLOAT_TYPE(by232.z), q4_14, FLOAT_TYPE(by232.w) * q4_15)));
const FLOAT_TYPE smin =
fma(FLOAT_TYPE(by10.x), sc2, fma(FLOAT_TYPE(by132.x), sc3, fma(FLOAT_TYPE(by20.x), sc6, fma(FLOAT_TYPE(by232.x), sc7,
fma(FLOAT_TYPE(by10.y), sc2, fma(FLOAT_TYPE(by132.y), sc3, fma(FLOAT_TYPE(by20.y), sc6, fma(FLOAT_TYPE(by232.y), sc7,
fma(FLOAT_TYPE(by10.z), sc2, fma(FLOAT_TYPE(by132.z), sc3, fma(FLOAT_TYPE(by20.z), sc6, fma(FLOAT_TYPE(by232.z), sc7,
fma(FLOAT_TYPE(by10.w), sc2, fma(FLOAT_TYPE(by132.w), sc3, fma(FLOAT_TYPE(by20.w), sc6, FLOAT_TYPE(by232.w) * sc7)))))))))))))));
temp[j][n] = fma(dall, fma(sx, sc0, fma(sy, sc1, fma(sz, sc4, sw * sc5))), fma(-dmin, smin, temp[j][n]));
}
}
}
// sum up partial sums and write back result
[[unroll]] for (uint n = 0; n < num_rows; ++n) {
tmpsh[n][tid] = temp[n];
}
barrier();
[[unroll]] for (uint s = BLOCK_SIZE/2; s > 0; s >>= 1) {
if (tid < s) {
[[unroll]] for (uint n = 0; n < num_rows; ++n) {
tmpsh[n][tid] += tmpsh[n][tid + s];
}
}
barrier();
}
if (tid == 0) {
[[unroll]] for (uint n = 0; n < num_rows; ++n) {
data_d[d_offset + first_row + n] = D_TYPE(tmpsh[n][0]);
}
}
reduce_result(temp, d_offset, first_row, num_rows, tid);
}
void main() {