vulkan: Add bfloat16 support (#12554)
* vulkan: Add bfloat16 support This adds bfloat16 matrix multiply support based on VK_KHR_shader_bfloat16. The extension is required for coopmat multiply support, but matrix-vector multiply trivially promotes bf16 to fp32 and doesn't require the extension. The copy/get_rows shaders also don't require the extension. It's probably possible to fall back to non-coopmat and promote to fp32 when the extension isn't supported, but this change doesn't do that. The coopmat support also requires a glslc that supports the extension, which currently requires a custom build. * vulkan: Support bf16 tensors without the bf16 extension or coopmat support Compile a variant of the scalar mul_mm shader that will promote the bf16 values to float, and use that when either the bf16 extension or the coopmat extensions aren't available. * vulkan: bfloat16 fixes (really works without bfloat16 support now) * vulkan: fix spirv-val failure and reenable -O
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13 changed files with 368 additions and 67 deletions
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@ -23,6 +23,12 @@ vec2 dequantize(uint ib, uint iqs, uint a_offset) {
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}
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#endif
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#if defined(DATA_A_BF16)
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vec2 dequantize(uint ib, uint iqs, uint a_offset) {
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return vec2(bf16_to_fp32(data_a[a_offset + ib]), bf16_to_fp32(data_a[a_offset + ib + 1]));
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}
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#endif
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#if defined(DATA_A_Q4_0)
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vec2 dequantize(uint ib, uint iqs, uint a_offset) {
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const uint vui = uint(data_a[a_offset + ib].qs[iqs]);
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@ -428,7 +434,7 @@ vec4 dequantize4(uint ib, uint iqs, uint a_offset) {
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}
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#endif
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#if defined(DATA_A_F32) || defined(DATA_A_F16)
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#if defined(DATA_A_F32) || defined(DATA_A_F16) || defined(DATA_A_BF16)
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vec2 get_dm(uint ib, uint a_offset) {
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return vec2(0, 0);
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}
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