vulkan: Add bfloat16 support (#12554)
* vulkan: Add bfloat16 support This adds bfloat16 matrix multiply support based on VK_KHR_shader_bfloat16. The extension is required for coopmat multiply support, but matrix-vector multiply trivially promotes bf16 to fp32 and doesn't require the extension. The copy/get_rows shaders also don't require the extension. It's probably possible to fall back to non-coopmat and promote to fp32 when the extension isn't supported, but this change doesn't do that. The coopmat support also requires a glslc that supports the extension, which currently requires a custom build. * vulkan: Support bf16 tensors without the bf16 extension or coopmat support Compile a variant of the scalar mul_mm shader that will promote the bf16 values to float, and use that when either the bf16 extension or the coopmat extensions aren't available. * vulkan: bfloat16 fixes (really works without bfloat16 support now) * vulkan: fix spirv-val failure and reenable -O
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13 changed files with 368 additions and 67 deletions
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@ -6,7 +6,7 @@
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layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
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#if !defined(DATA_A_F32) && !defined(DATA_A_F16)
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#if !defined(DATA_A_F32) && !defined(DATA_A_F16) && !defined(DATA_A_BF16)
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#define K_PER_ITER 8
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#else
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#define K_PER_ITER 2
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