Vulkan: Add DP4A MMQ and Q8_1 quantization shader (#12135)
* Vulkan: Add DP4A MMQ and Q8_1 quantization shader * Add q4_0 x q8_1 matrix matrix multiplication support * Vulkan: Add int8 coopmat MMQ support * Vulkan: Add q4_1, q5_0 and q5_1 quants, improve integer dot code * Add GL_EXT_integer_dot_product check * Remove ggml changes, fix mmq pipeline picker * Remove ggml changes, restore Intel coopmat behaviour * Fix glsl compile attempt when integer vec dot is not supported * Remove redundant code, use non-saturating integer dot, enable all matmul sizes for mmq * Remove redundant comment * Fix integer dot check * Fix compile issue with unsupported int dot glslc * Update Windows build Vulkan SDK version
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10 changed files with 1146 additions and 95 deletions
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@ -69,6 +69,20 @@ if (Vulkan_FOUND)
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add_compile_definitions(GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT)
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endif()
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# Compile a test shader to determine whether GL_EXT_integer_dot_product is supported.
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# If it's not, there will be an error to stderr.
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# If it's supported, set a define to indicate that we should compile those shaders
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execute_process(COMMAND ${Vulkan_GLSLC_EXECUTABLE} -o - -fshader-stage=compute --target-env=vulkan1.3 "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_integer_dot_support.comp"
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OUTPUT_VARIABLE glslc_output
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ERROR_VARIABLE glslc_error)
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if (${glslc_error} MATCHES ".*extension not supported: GL_EXT_integer_dot_product.*")
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message(STATUS "GL_EXT_integer_dot_product not supported by glslc")
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else()
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message(STATUS "GL_EXT_integer_dot_product supported by glslc")
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add_compile_definitions(GGML_VULKAN_INTEGER_DOT_GLSLC_SUPPORT)
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endif()
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target_link_libraries(ggml-vulkan PRIVATE Vulkan::Vulkan)
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target_include_directories(ggml-vulkan PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
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