ggml : build backends as libraries (#10256)
* ggml : build backends as libraries --------- Signed-off-by: Xiaodong Ye <xiaodong.ye@mthreads.com> Co-authored-by: Georgi Gerganov <ggerganov@gmail.com> Co-authored-by: R0CKSTAR <xiaodong.ye@mthreads.com>
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191 changed files with 17541 additions and 16879 deletions
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ggml/src/ggml-vulkan/vulkan-shaders/acc.comp
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ggml/src/ggml-vulkan/vulkan-shaders/acc.comp
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#version 450
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#include "types.comp"
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#include "generic_binary_head.comp"
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layout(local_size_x = 512, local_size_y = 1, local_size_z = 1) in;
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void main() {
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const uint idx = gl_GlobalInvocationID.x;
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if (idx >= p.ne) {
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return;
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}
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const uint offset = p.param3;
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const uint src1_i = idx - offset;
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const uint oz = src1_i / p.nb02;
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const uint oy = (src1_i - (oz * p.nb02)) / p.nb01;
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const uint ox = src1_i % p.nb01;
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uint i00, i01, i02, i03;
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get_indices(idx, i00, i01, i02, i03);
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if (ox < p.ne10 && oy < p.ne11 && oz < p.ne12) {
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data_d[p.d_offset + dst_idx(i00, i01, i02, i03)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(i00, i01, i02, i03)]) + FLOAT_TYPE(data_b[ox + oy * p.ne10 + oz * p.ne10 * p.ne11]));
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} else {
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data_d[p.d_offset + dst_idx(i00, i01, i02, i03)] = D_TYPE(FLOAT_TYPE(data_a[src0_idx(i00, i01, i02, i03)]));
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}
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}
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