build(cmake): simplify instructions (cmake -B build && cmake --build build ...) (#6964)

* readme: cmake . -B build && cmake --build build

* build: fix typo

Co-authored-by: Jared Van Bortel <cebtenzzre@gmail.com>

* build: drop implicit . from cmake config command

* build: remove another superfluous .

* build: update MinGW cmake commands

* Update README-sycl.md

Co-authored-by: Neo Zhang Jianyu <jianyu.zhang@intel.com>

* build: reinstate --config Release as not the default w/ some generators + document how to build Debug

* build: revert more --config Release

* build: nit / remove -H from cmake example

* build: reword debug instructions around single/multi config split

---------

Co-authored-by: Jared Van Bortel <cebtenzzre@gmail.com>
Co-authored-by: Neo Zhang Jianyu <jianyu.zhang@intel.com>
This commit is contained in:
Olivier Chafik 2024-04-29 17:02:45 +01:00 committed by GitHub
parent d2c898f746
commit b8a7a5a90f
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10 changed files with 91 additions and 110 deletions

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@ -308,6 +308,8 @@ In order to build llama.cpp you have three different options.
make
```
**Note**: for `Debug` builds, run `make LLAMA_DEBUG=1`
- On Windows:
1. Download the latest fortran version of [w64devkit](https://github.com/skeeto/w64devkit/releases).
@ -322,12 +324,26 @@ In order to build llama.cpp you have three different options.
- Using `CMake`:
```bash
mkdir build
cd build
cmake ..
cmake --build . --config Release
cmake -B build
cmake --build build --config Release
```
**Note**: for `Debug` builds, there are two cases:
- Single-config generators (e.g. default = `Unix Makefiles`; note that they just ignore the `--config` flag):
```bash
cmake -B build -DCMAKE_BUILD_TYPE=Debug
cmake --build build
```
- Multi-config generators (`-G` param set to Visual Studio, XCode...):
```bash
cmake -B build -G "Xcode"
cmake --build build --config Debug
```
- Using `Zig` (version 0.11 or later):
Building for optimization levels and CPU features can be accomplished using standard build arguments, for example AVX2, FMA, F16C,
@ -439,10 +455,8 @@ Building the program with BLAS support may lead to some performance improvements
- Using `CMake` on Linux:
```bash
mkdir build
cd build
cmake .. -DLLAMA_BLAS=ON -DLLAMA_BLAS_VENDOR=OpenBLAS
cmake --build . --config Release
cmake -B build -DLLAMA_BLAS=ON -DLLAMA_BLAS_VENDOR=OpenBLAS
cmake --build build --config Release
```
- #### BLIS
@ -462,11 +476,9 @@ Building the program with BLAS support may lead to some performance improvements
- Using manual oneAPI installation:
By default, `LLAMA_BLAS_VENDOR` is set to `Generic`, so if you already sourced intel environment script and assign `-DLLAMA_BLAS=ON` in cmake, the mkl version of Blas will automatically been selected. Otherwise please install oneAPI and follow the below steps:
```bash
mkdir build
cd build
source /opt/intel/oneapi/setvars.sh # You can skip this step if in oneapi-basekit docker image, only required for manual installation
cmake .. -DLLAMA_BLAS=ON -DLLAMA_BLAS_VENDOR=Intel10_64lp -DCMAKE_C_COMPILER=icx -DCMAKE_CXX_COMPILER=icpx -DLLAMA_NATIVE=ON
cmake --build . --config Release
cmake -B build -DLLAMA_BLAS=ON -DLLAMA_BLAS_VENDOR=Intel10_64lp -DCMAKE_C_COMPILER=icx -DCMAKE_CXX_COMPILER=icpx -DLLAMA_NATIVE=ON
cmake --build build --config Release
```
- Using oneAPI docker image:
@ -487,10 +499,8 @@ Building the program with BLAS support may lead to some performance improvements
- Using `CMake`:
```bash
mkdir build
cd build
cmake .. -DLLAMA_CUDA=ON
cmake --build . --config Release
cmake -B build -DLLAMA_CUDA=ON
cmake --build build --config Release
```
The environment variable [`CUDA_VISIBLE_DEVICES`](https://docs.nvidia.com/cuda/cuda-c-programming-guide/index.html#env-vars) can be used to specify which GPU(s) will be used. The following compilation options are also available to tweak performance:
@ -517,8 +527,8 @@ Building the program with BLAS support may lead to some performance improvements
- Using `CMake` for Linux (assuming a gfx1030-compatible AMD GPU):
```bash
CC=/opt/rocm/llvm/bin/clang CXX=/opt/rocm/llvm/bin/clang++ \
cmake -H. -Bbuild -DLLAMA_HIPBLAS=ON -DAMDGPU_TARGETS=gfx1030 -DCMAKE_BUILD_TYPE=Release \
&& cmake --build build -- -j 16
cmake -B build -DLLAMA_HIPBLAS=ON -DAMDGPU_TARGETS=gfx1030 -DCMAKE_BUILD_TYPE=Release \
&& cmake --build build --config Release -- -j 16
```
On Linux it is also possible to use unified memory architecture (UMA) to share main memory between the CPU and integrated GPU by setting `-DLLAMA_HIP_UMA=ON"`.
However, this hurts performance for non-integrated GPUs (but enables working with integrated GPUs).
@ -564,15 +574,14 @@ Building the program with BLAS support may lead to some performance improvements
```sh
git clone --recurse-submodules https://github.com/KhronosGroup/OpenCL-SDK.git
mkdir OpenCL-SDK/build
cd OpenCL-SDK/build
cmake .. -DBUILD_DOCS=OFF \
cd OpenCL-SDK
cmake -B build -DBUILD_DOCS=OFF \
-DBUILD_EXAMPLES=OFF \
-DBUILD_TESTING=OFF \
-DOPENCL_SDK_BUILD_SAMPLES=OFF \
-DOPENCL_SDK_TEST_SAMPLES=OFF
cmake --build . --config Release
cmake --install . --prefix /some/path
cmake --build build
cmake --install build --prefix /some/path
```
</details>
@ -594,23 +603,23 @@ Building the program with BLAS support may lead to some performance improvements
```cmd
set OPENCL_SDK_ROOT="C:/OpenCL-SDK-v2023.04.17-Win-x64"
git clone https://github.com/CNugteren/CLBlast.git
mkdir CLBlast\build
cd CLBlast\build
cmake .. -DBUILD_SHARED_LIBS=OFF -DOVERRIDE_MSVC_FLAGS_TO_MT=OFF -DTUNERS=OFF -DOPENCL_ROOT=%OPENCL_SDK_ROOT% -G "Visual Studio 17 2022" -A x64
cmake --build . --config Release
cmake --install . --prefix C:/CLBlast
cd CLBlast
cmake -B build -DBUILD_SHARED_LIBS=OFF -DOVERRIDE_MSVC_FLAGS_TO_MT=OFF -DTUNERS=OFF -DOPENCL_ROOT=%OPENCL_SDK_ROOT% -G "Visual Studio 17 2022" -A x64
cmake --build build --config Release
cmake --install build --prefix C:/CLBlast
```
(note: `--config Release` at build time is the default and only relevant for Visual Studio builds - or multi-config Ninja builds)
- <details>
<summary>Unix:</summary>
```sh
git clone https://github.com/CNugteren/CLBlast.git
mkdir CLBlast/build
cd CLBlast/build
cmake .. -DBUILD_SHARED_LIBS=OFF -DTUNERS=OFF
cmake --build . --config Release
cmake --install . --prefix /some/path
cd CLBlast
cmake -B build -DBUILD_SHARED_LIBS=OFF -DTUNERS=OFF
cmake --build build --config Release
cmake --install build --prefix /some/path
```
Where `/some/path` is where the built library will be installed (default is `/usr/local`).
@ -624,21 +633,17 @@ Building the program with BLAS support may lead to some performance improvements
```
- CMake (Unix):
```sh
mkdir build
cd build
cmake .. -DLLAMA_CLBLAST=ON -DCLBlast_DIR=/some/path
cmake --build . --config Release
cmake -B build -DLLAMA_CLBLAST=ON -DCLBlast_DIR=/some/path
cmake --build build --config Release
```
- CMake (Windows):
```cmd
set CL_BLAST_CMAKE_PKG="C:/CLBlast/lib/cmake/CLBlast"
git clone https://github.com/ggerganov/llama.cpp
cd llama.cpp
mkdir build
cd build
cmake .. -DBUILD_SHARED_LIBS=OFF -DLLAMA_CLBLAST=ON -DCMAKE_PREFIX_PATH=%CL_BLAST_CMAKE_PKG% -G "Visual Studio 17 2022" -A x64
cmake --build . --config Release
cmake --install . --prefix C:/LlamaCPP
cmake -B build -DBUILD_SHARED_LIBS=OFF -DLLAMA_CLBLAST=ON -DCMAKE_PREFIX_PATH=%CL_BLAST_CMAKE_PKG% -G "Visual Studio 17 2022" -A x64
cmake --build build --config Release
cmake --install build --prefix C:/LlamaCPP
```
##### Running Llama with CLBlast
@ -694,10 +699,8 @@ Building the program with BLAS support may lead to some performance improvements
Then, build llama.cpp using the cmake command below:
```bash
mkdir -p build
cd build
cmake .. -DLLAMA_VULKAN=1
cmake --build . --config Release
cmake -B build -DLLAMA_VULKAN=1
cmake --build build --config Release
# Test the output binary (with "-ngl 33" to offload all layers to GPU)
./bin/main -m "PATH_TO_MODEL" -p "Hi you how are you" -n 50 -e -ngl 33 -t 4