Vulkan: Fix float16 use on devices without float16 support + fix subgroup_size_control validation error (#11161)
* Vulkan: Remove float16 use in shaders * Fix validation error about subgroup_size_control extension
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9 changed files with 50 additions and 51 deletions
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@ -1,6 +1,6 @@
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#version 450
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#extension GL_EXT_shader_explicit_arithmetic_types : require
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#extension GL_EXT_shader_explicit_arithmetic_types_int32 : require
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#include "mul_mat_vec_base.comp"
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@ -45,7 +45,7 @@ void compute_outputs(const uint32_t first_row, const uint32_t num_rows) {
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[[unroll]] for (uint n = 0; n < num_rows; ++n) {
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const uint ib0 = a_offset / QUANT_K + (first_row+n)*num_blocks_per_row;
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f16vec2 d = data_a[ib0 + i].d;
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vec2 d = vec2(data_a[ib0 + i].d);
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const FLOAT_TYPE dall = FLOAT_TYPE(d.x);
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const FLOAT_TYPE dmin = FLOAT_TYPE(d.y);
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@ -96,10 +96,10 @@ void compute_outputs(const uint32_t first_row, const uint32_t num_rows) {
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const uint32_t q4_15 = qs64_hi4.w;
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[[unroll]] for (uint j = 0; j < NUM_COLS; ++j) {
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B_TYPE_VEC4 by10 = data_b_v4[(j*p.batch_stride_b + b_offset + y1_idx) / 4];
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B_TYPE_VEC4 by132 = data_b_v4[(j*p.batch_stride_b + b_offset + y1_idx) / 4 + 8];
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B_TYPE_VEC4 by20 = data_b_v4[(j*p.batch_stride_b + b_offset + y2_idx) / 4];
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B_TYPE_VEC4 by232 = data_b_v4[(j*p.batch_stride_b + b_offset + y2_idx) / 4 + 8];
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vec4 by10 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y1_idx) / 4 ]);
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vec4 by132 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y1_idx) / 4 + 8]);
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vec4 by20 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y2_idx) / 4 ]);
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vec4 by232 = vec4(data_b_v4[(j*p.batch_stride_b + b_offset + y2_idx) / 4 + 8]);
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const FLOAT_TYPE sx = fma(FLOAT_TYPE(by10.x), q4_0, fma(FLOAT_TYPE(by10.y), q4_1, fma(FLOAT_TYPE(by10.z), q4_2, FLOAT_TYPE(by10.w) * q4_3)));
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const FLOAT_TYPE sy = fma(FLOAT_TYPE(by132.x), q4_4, fma(FLOAT_TYPE(by132.y), q4_5, fma(FLOAT_TYPE(by132.z), q4_6, FLOAT_TYPE(by132.w) * q4_7)));
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