vulkan: compile a test shader in cmake to check for coopmat2 support (#10713)
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4 changed files with 36 additions and 8 deletions
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@ -8,6 +8,20 @@ if (Vulkan_FOUND)
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../../include/ggml-vulkan.h
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)
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# Compile a test shader to determine whether GL_NV_cooperative_matrix2 is supported.
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# If it's not, there will be an error to stderr.
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# If it's supported, set a define to indicate that we should compile those shaders
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execute_process(COMMAND ${Vulkan_GLSLC_EXECUTABLE} -o - -fshader-stage=compute --target-env=vulkan1.3 "${CMAKE_CURRENT_SOURCE_DIR}/vulkan-shaders/test_coopmat2_support.comp"
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OUTPUT_VARIABLE glslc_output
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ERROR_VARIABLE glslc_error)
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if (${glslc_error} MATCHES ".*extension not supported: GL_NV_cooperative_matrix2.*")
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message(STATUS "GL_NV_cooperative_matrix2 not supported by glslc")
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else()
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message(STATUS "GL_NV_cooperative_matrix2 supported by glslc")
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add_compile_definitions(GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT)
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endif()
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target_link_libraries(ggml-vulkan PRIVATE Vulkan::Vulkan)
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target_include_directories(ggml-vulkan PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
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