ggml : simplify Arm fp16 CPU logic (ggml/1177)

* ggml : simlpify Arm fp16 CPU logic

ggml-ci

* cont : bring back CUDA/MUSA checks

ggml-ci
This commit is contained in:
Georgi Gerganov 2025-04-07 12:25:15 +03:00
parent 36ca8b3628
commit ff067dbcb9
3 changed files with 23 additions and 42 deletions

View file

@ -4,13 +4,13 @@
#include "ggml.h"
#include "ggml-impl.h"
#include <stdlib.h> // load `stdlib.h` before other headers to work around MinGW bug: https://sourceforge.net/p/mingw-w64/bugs/192/
//#include <stddef.h>
#include <stdbool.h>
#include <string.h> // memcpy
#include <math.h> // fabsf
#ifdef __cplusplus
extern "C" {
#endif
@ -69,33 +69,16 @@ struct ggml_compute_params {
#endif
#if defined(__ARM_FEATURE_SVE)
#include <arm_sve.h>
#include <sys/prctl.h>
#endif
// 16-bit float
// on Arm, we use __fp16
// on x86, we use uint16_t
#if defined(__ARM_NEON)
// if YCM cannot find <arm_neon.h>, make a symbolic link to it, for example:
//
// $ ln -sfn /Library/Developer/CommandLineTools/usr/lib/clang/13.1.6/include/arm_neon.h ./src/
//
#include <arm_neon.h>
// ref: https://github.com/ggml-org/llama.cpp/pull/5404
#ifdef _MSC_VER
typedef uint16_t ggml_fp16_internal_t;
#define ggml_vld1q_u32(w,x,y,z) { ((w) + ((uint64_t)(x) << 32)), ((y) + ((uint64_t)(z) << 32)) }
#else
typedef __fp16 ggml_fp16_internal_t;
#define ggml_vld1q_u32(w,x,y,z) { (w), (x), (y), (z) }
#endif // _MSC_VER
#if !defined(__aarch64__)

View file

@ -71,7 +71,7 @@
#define GGML_F16x8 float16x8_t
#define GGML_F16x8_ZERO vdupq_n_f16(0.0f)
#define GGML_F16x8_SET1(x) vdupq_n_f16(x)
#define GGML_F16x8_LOAD(x) vld1q_f16((const ggml_fp16_internal_t *)(x))
#define GGML_F16x8_LOAD(x) vld1q_f16((const __fp16 *)(x))
#define GGML_F16x8_STORE vst1q_f16
#define GGML_F16x8_FMA(a, b, c) vfmaq_f16(a, b, c)
#define GGML_F16x8_ADD vaddq_f16
@ -99,7 +99,7 @@
#define GGML_F16_VEC_ZERO GGML_F16x8_ZERO
#define GGML_F16_VEC_SET1 GGML_F16x8_SET1
#define GGML_F16_VEC_LOAD(p, i) GGML_F16x8_LOAD(p)
#define GGML_F16_VEC_STORE(p, r, i) GGML_F16x8_STORE((ggml_fp16_internal_t *)(p), (r)[i])
#define GGML_F16_VEC_STORE(p, r, i) GGML_F16x8_STORE((__fp16 *)(p), (r)[i])
#define GGML_F16_VEC_FMA GGML_F16x8_FMA
#define GGML_F16_VEC_ADD GGML_F16x8_ADD
#define GGML_F16_VEC_MUL GGML_F16x8_MUL
@ -114,7 +114,7 @@
#define GGML_F32Cx4 float32x4_t
#define GGML_F32Cx4_ZERO vdupq_n_f32(0.0f)
#define GGML_F32Cx4_SET1(x) vdupq_n_f32(x)
#define GGML_F32Cx4_LOAD(x) vcvt_f32_f16(vld1_f16((const ggml_fp16_internal_t *)(x)))
#define GGML_F32Cx4_LOAD(x) vcvt_f32_f16(vld1_f16((const __fp16 *)(x)))
#define GGML_F32Cx4_STORE(x, y) vst1_f16(x, vcvt_f16_f32(y))
#define GGML_F32Cx4_FMA(a, b, c) vfmaq_f32(a, b, c)
#define GGML_F32Cx4_ADD vaddq_f32
@ -125,7 +125,7 @@
#define GGML_F16_VEC_ZERO GGML_F32Cx4_ZERO
#define GGML_F16_VEC_SET1 GGML_F32Cx4_SET1
#define GGML_F16_VEC_LOAD(p, i) GGML_F32Cx4_LOAD(p)
#define GGML_F16_VEC_STORE(p, r, i) GGML_F32Cx4_STORE((ggml_fp16_internal_t *)(p), r[i])
#define GGML_F16_VEC_STORE(p, r, i) GGML_F32Cx4_STORE((__fp16 *)(p), r[i])
#define GGML_F16_VEC_FMA GGML_F32Cx4_FMA
#define GGML_F16_VEC_ADD GGML_F32Cx4_ADD
#define GGML_F16_VEC_MUL GGML_F32Cx4_MUL