This shader uses coopmat1 to do the Q*K^T multiply. The P*V multiply is more
difficult for various reasons so I haven't done it. Performance for this
shader is around 2.5x better than for the scalar shader when doing prompt
processing. Some of the benefit may be from other optimizations like staging
through shared memory, or splitting by rows.
* batched-bench : fix pp batch contents
* metal : optimize multi-sequence FA vec kernel
ggml-ci
* metal : use FA-vec kernel up to batch size 20
ggml-ci
* llama/ggml: add LLM training support
more compact progress bar
llama_save_model_to_file
llama_opt_param_filter
ggml_graph_dup force_grads
refactor ggml_opt, fix test-opt
* remove logits_all
* refactor CUDA implementation for ACC
* reset graph at beginning of opt period
* ggml-cpu: Integrate fp32=bf16xbf16 SME KleidiAI kernel
Signed-off-by: Dan Johansson <dan.johansson@arm.com>
* * code review fixes
Signed-off-by: Dan Johansson <dan.johansson@arm.com>
* * adds a comment that clarifies barrier usage
Signed-off-by: Dan Johansson <dan.johansson@arm.com>
---------
Signed-off-by: Dan Johansson <dan.johansson@arm.com>
Co-authored-by: Charles Xu <charles.xu@arm.com>
* vulkan: scalar flash attention implementation
* vulkan: always use fp32 for scalar flash attention
* vulkan: use vector loads in scalar flash attention shader
* vulkan: remove PV matrix, helps with register usage
* vulkan: reduce register usage in scalar FA, but perf may be slightly worse
* vulkan: load each Q value once. optimize O reduction. more tuning
* vulkan: support q4_0/q8_0 KV in scalar FA
* CI: increase timeout to accommodate newly-supported tests
* vulkan: for scalar FA, select between 1 and 8 rows
* vulkan: avoid using Float16 capability in scalar FA
* sycl : Implemented reorder Q4_0 mmvq
Signed-off-by: Alberto Cabrera <alberto.cabrera@codeplay.com>
* sycl : Fixed mmvq being called when reorder is disabled
* sycl : Improved comments in the quants header
Signed-off-by: Alberto Cabrera <alberto.cabrera@codeplay.com>
* Use static_assert
* safe_div -> ceil_div
* Clarify qi comment
* change the reorder tensor from init to execute OP
* dbg
* Undo changes to test-backend-ops
* Refactor changes on top of q4_0 reorder fix
* Missing Reverts
* Refactored opt_for_reorder logic to simplify code path
* Explicit inlining and unroll
* Renamed mul_mat_algo enum for consistency
---------
Signed-off-by: Alberto Cabrera <alberto.cabrera@codeplay.com>
Co-authored-by: romain.biessy <romain.biessy@codeplay.com>
This assert fired running Qwen_Qwen3-30B-A3B-Q2_K.gguf:
GGML_ASSERT(nei0 * nei1 <= 3072);
The tensor is 8 x 512. Increase this array size to accommodate.
* ggml : remove MSVC warnings pragmas
This commit removes the MSVC-specific pragmas as these are now handled
in ggml/CMakeLists.txt.
* whisper : remove MSVC warning pragmas
This commit removes the MSVC-specific pragmas. These are now handled in
the ggml/CMakeLists.txt file.
This patch upstreams llamafile's cpu matrix multiplication kernels for ppc64le using MMA builtins for BF16 data type.
This change results in 9x - 40x gains
in total speed S t/s (ie all tokens/total time), across various batch sizes tested using llama-batched-bench benchmark.
The patch is tested with Meta-Lllama-3-8B,
and Mistral-7B models (BF16 models generated by using llama-quantize from corresponding FP32 models) on an IBM POWER10 machine.
Signed-off-by: Shalini Salomi Bodapati <Shalini.Salomi.Bodapati@ibm.com>
The following scenario will cause an assertion failure in the graph
allocator:
- Build and allocate a graph containing a tensor with a non-NULL data
pointer
- Build and allocate a new graph where that data is NULL
Result:
ggml-alloc.c:819: GGML_ASSERT(talloc->buffer_id >= 0) failed
This happens during revalidation because we think that memory should
have been previously allocated based on the current graph but in
reality the previous graph was different. In this situation, we
should do a full reallocation pass.
* vulkan: Add bfloat16 support
This adds bfloat16 matrix multiply support based on VK_KHR_shader_bfloat16.
The extension is required for coopmat multiply support, but matrix-vector
multiply trivially promotes bf16 to fp32 and doesn't require the extension.
The copy/get_rows shaders also don't require the extension.
It's probably possible to fall back to non-coopmat and promote to fp32 when
the extension isn't supported, but this change doesn't do that.
The coopmat support also requires a glslc that supports the extension, which
currently requires a custom build.
* vulkan: Support bf16 tensors without the bf16 extension or coopmat support
Compile a variant of the scalar mul_mm shader that will promote the bf16
values to float, and use that when either the bf16 extension or the coopmat
extensions aren't available.
* vulkan: bfloat16 fixes (really works without bfloat16 support now)
* vulkan: fix spirv-val failure and reenable -O