Commit graph

83 commits

Author SHA1 Message Date
Jeff Bolz
e5007a5edf
vulkan: use uint array index to avoid glslang bug (#13193) 2025-04-30 14:38:37 +02:00
Jeff Bolz
66168204be
vulkan: support noncontiguous rms_norm (#13031) 2025-04-20 10:50:02 +02:00
Jeff Bolz
015022bb53
vulkan: enable coopmat2 FA gqa and split_k optimizations more often (#12931)
The grouped query attention optmization doesn't require a power of two ratio,
the only thing relying on it was the modulo operation written as bitwise &.

split_k need not depend on gqa_ratio - enable it any time there's only one
workgroup in the X dimension. The shader gets the split index from the x coord,
and multiple workgroups in the X dimension (pre-split) indicates a larger
FA operation that wouldn't need splitting.
2025-04-16 20:37:25 +02:00
Jeff Bolz
a4837577aa
vulkan: use aligned loads for flash attention mask (#12853)
Rewrite the stride logic for the mask tensor in the FA shader to force the
stride to be aligned, to allow using more efficient loads.
2025-04-12 10:44:48 +02:00
Jeff Bolz
0090950f67
vulkan: In coopmat2 mmq, load q4_k/q5_k scales through shared memory (#12833)
q4_k and q5_k had a lot of redundant global loads where the same 16B of
scale information is repeatedly loaded and decoded during each loop iteration.
This change restructures the loops to more explicitly iterate over whole
blocks in the outer loop (with unrolled inner loop) and to copy/decode the
scale data into shared memory once at the start of each outer loop. The copy
is pipelined so the scale load from global memory is relatively cheap.

This improves q4_k/q5_k model prompt processing performance by around 5-7%.
I briefly tried applying this to q6_k and q4_0, and it didn't help for q6_k
and hurt for q4_0.

The big "else" path in mul_mm_cm2.comp that had all the clamped/unclamped
variants isn't used as often as it originally was (e.g. due to the padded_N
change), so I trimmed it down to offset some of the new complexity of the
semi-manual loop unrolling.
2025-04-09 07:25:08 +02:00
Jeff Bolz
7ecd780b1a
vulkan: Use fp16 for the flash attention P*V multiplication (#12783)
This is consistent with the ggml-cuda behavior and the mul_mat fallback.
2025-04-09 07:12:57 +02:00
Jeff Bolz
0c74b04376
vulkan: fix NaN issue in flash attention shader (#12776)
Use -FLT_MAX/2 rather than -inf as the initial value for computing the maximum.
2025-04-06 11:03:47 +02:00
Jeff Bolz
80b717d493
vulkan: Use unclamped loads for flash attention mask (#12720)
nem1 must be a multiple of GGML_KQ_MASK_PAD, and GGML_KQ_MASK_PAD is a multiple
of the number of rows in the matrix. The KV dim is a multiple of the number of
columns for the aligned shader.
2025-04-06 10:47:13 +02:00
Jeff Bolz
35e592eb30
vulkan: set cmake minimum and project name in vulkan-shaders (#12744) 2025-04-04 07:53:20 +02:00
Jeff Bolz
1c059995e0
vulkan: Fix missing cmake logic for dot product extension (#12721) 2025-04-03 10:08:26 -05:00
Jeff Bolz
f01bd02376
vulkan: Implement split_k for coopmat2 flash attention. (#12627)
When using group query attention, we have one workgroup per KV batch and this
can be very few workgroups (e.g. just 8 in some models). Enable split_k to
spread the work across SMs. This helps a lot when the KV cache is large.
2025-04-02 14:25:08 -05:00
Jeff Bolz
be0a0f8cae
vulkan: Implement grouped query attention in the coopmat2 FA shader (#12559)
When adjacent batches of Q share the same batches of K/V, batch them into
the same workgroup. For example, when:

dst(128,32,1,1) = FA(q(128,1,32,1), k(128,16640,8,1), v(128,16640,8,1))

previously we would run 32 workgroups computing 1 result each, now we will
run 8 workgroups computing 4 results each.

This doesn't directly translate to better performance (at least when you have
>=32 SMs), but in a subsequent change I'll enable split_k which will scale much
better with 4x fewer workgroups.
2025-04-02 19:40:32 +02:00
0cc4m
92e3006bb6
Vulkan: Fix mmq int dot float cache size (#12722) 2025-04-02 19:12:30 +02:00
0cc4m
a8a1f33567
Vulkan: Add DP4A MMQ and Q8_1 quantization shader (#12135)
* Vulkan: Add DP4A MMQ and Q8_1 quantization shader

* Add q4_0 x q8_1 matrix matrix multiplication support

* Vulkan: Add int8 coopmat MMQ support

* Vulkan: Add q4_1, q5_0 and q5_1 quants, improve integer dot code

* Add GL_EXT_integer_dot_product check

* Remove ggml changes, fix mmq pipeline picker

* Remove ggml changes, restore Intel coopmat behaviour

* Fix glsl compile attempt when integer vec dot is not supported

* Remove redundant code, use non-saturating integer dot, enable all matmul sizes for mmq

* Remove redundant comment

* Fix integer dot check

* Fix compile issue with unsupported int dot glslc

* Update Windows build Vulkan SDK version
2025-03-31 14:37:01 +02:00
Icenowy Zheng
b86f600723
vulkan: fix coopmat shader generation when cross-compiling (#12272)
* vulkan: fix coopmat shader generation when cross-compiling

Previously the status of coopmat{,2} support isn't passed to the
vulkan-shaders-gen project building on the host, which leads to build
failure because of the cross-compiling code expecting coopmat{,2}
shaders that didn't get generated.

Fix this by passing the coopmat{,2} support status to vulkan-shaders
subproject.

Signed-off-by: Icenowy Zheng <uwu@icenowy.me>

* Only call coop-mat shaders once

* Fix whitespace

---------

Signed-off-by: Icenowy Zheng <uwu@icenowy.me>
Co-authored-by: bandoti <141645996+bandoti@users.noreply.github.com>
2025-03-28 14:51:06 -03:00
Jeff Bolz
9b169a4d4e
vulkan: fix mul_mat_vec failure in backend tests (#12529)
The OOB calculation could be wrong if the last iteration was during one of
the unrolled loops. Adjust the unrolling counts to avoid this. Add a couple
new backend tests that hit this failure on NVIDIA GPUs.
2025-03-24 07:56:17 +01:00
Jeff Bolz
eddfb43850
vulkan: Optimize mul_mat_vec p021 and nc shaders (#12505)
* tests: add mul_mat perf/functional tests for p021/nc vulkan shaders

* vulkan: Optimize mul_mat_vec p021 and nc shaders.

These shaders are used in attention calculations, and when the KV cache grows
large they start to dominate the run time. For the nc shader (which is called
with large 'k' dimension), use unrolling and vector loads. For the p021 shader
(which is called with large 'm' and small 'k' dimensions), take advantage of
grouped query attention to reuse loads from the A matrix for the whole group,
and reduce the number of workgroups (too much overhead from tiny dispatches).

Using subgroupAdd in the p021 shader also helps, use that conditionally.
2025-03-22 09:40:11 +01:00
stduhpf
4375415b4a
Vulkan: RTE rounding for cpy to quant (#12480)
* Vulkan: RTE rounding for cpy to quant

Co-Authored-By: Jeff Bolz <jbolz@nvidia.com>

* remove trailing whitespace

* avoid duplicating pipeline_cpy_f32_quant

* fix copypasting issue

* remove duplicated code

---------

Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2025-03-21 20:34:50 +01:00
Eve
30c42ef5cb
vulkan: workaround for AMD Windows driver 16 bit unpack8 bug (#12472) 2025-03-21 20:27:47 +01:00
Jeff Bolz
a9b59288e2
vulkan: optimize iq1 coopmat2 dequant functions (#12427) 2025-03-19 19:56:23 +01:00
Molly Sophia
7dfad387e3
llama: Add support for RWKV v7 architecture (#12412)
* ggml: Add op l2_norm

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* ggml: Add op rwkv_wkv7

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* llama: Add support for RWKV7 and ARWKV7 models

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* llama: fix inference with RWKV6Qwen2

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* llama: add more (a)rwkv7 variants in size

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* Apply code-format changes

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* fix MUSA build

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

* llama: fix shape error with rwkv using llama-parallel

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>

---------

Signed-off-by: Molly Sophia <mollysophia379@gmail.com>
2025-03-18 07:27:50 +08:00
Guus Waals
01e8f2138b
ggml-vulkan: remove unused find_program(glslc) (#12416)
It's already found by FindVulkan.cmake in the parent CMakeLists
2025-03-17 13:35:43 -03:00
Jeff Bolz
484a8ab513
vulkan: Add N/2 and N/4 optimized paths in coopmat2 shader (#12312) 2025-03-17 09:26:18 -05:00
Jeff Bolz
f07690c930
vulkan: use fp32 in coopmat2 q4_k dequant function (#12309) 2025-03-17 10:43:35 +01:00
Jeff Bolz
891c63956d
vulkan: Pad N dimension of B matrix for coopmat2 perf, to avoid bounds checking (#12273)
* vulkan: Pad N dimension of B matrix for coopmat2 perf, to avoid bounds checking
2025-03-17 10:41:59 +01:00
Jeff Bolz
bf69cfe62f
vulkan: fix bug in coopmat1 mul_mat_id (#12316)
* tests: run mul_mat_id with a larger N

* vulkan: fix bug in coopmat1 mul_mat_id
2025-03-12 06:59:19 +01:00
Eve
2c9f833d17
mat vec double buffer (#12188) 2025-03-10 19:28:11 +00:00
Rémy O
438a83926a
vulkan: add specific MMV kernels for IQ2 and IQ3 quants + optimizations (#11595)
* vulkan: implement specialized MMV kernels for IQ2 quantizations

* vulkan: add MMV kernels for IQ3 quants

* vulkan: Increase MMV batch size and unroll IQ LUT setup

* vulkan: fix init_iq_shmem for WG sizes larger than tables

* vulkan: common batch size for all I-quants
2025-02-28 09:42:52 +01:00
Eve
fbeda9002d
vulkan: matmul dequantization improvements (#12015)
* faster dequant for old quants

* dont use unpack for iq4_nl

* vec2 unpack for q8
2025-02-28 08:20:08 +01:00
Daniele
581650b7ca
vulkan: improve im2col (#11826)
* vulkan: improve im2col performance
2025-02-28 07:52:51 +01:00
Judd
c132239bfb
add OP sigmoid (#12056)
Co-authored-by: Judd <foldl@boxvest.com>
2025-02-25 12:32:20 +01:00
Rémy O
61d4f39dfe
vulkan: implement more backpropagation operators (#11914)
* vulkan: implement GGML_OP_ROPE_BACK

* vulkan: implement GGML_OP_RMS_NORM_BACK

* vulkan: implement GGML_OP_SILU_BACK

* vulkan: implement GGML_OP_SOFTMAX_BACK
2025-02-25 12:04:45 +01:00
Rémy O
2eea03d86a
vulkan: implement several ops relevant for ggml_opt (#11769)
* vulkan: support memset_tensor

* vulkan: support GGML_OP_SUM

* vulkan: implement GGML_OP_ARGMAX

* vulkan: implement GGML_OP_SUB

* vulkan: implement GGML_OP_COUNT_EQUAL

* vulkan: implement GGML_OP_OPT_STEP_ADAMW

* vulkan: fix check_results RWKV_WKV6 crash and memory leaks

* vulkan: implement GGML_OP_REPEAT_BACK

* tests: remove invalid test-backend-ops REPEAT_BACK tests

* vulkan: fix COUNT_EQUAL memset using a fillBuffer command
2025-02-17 07:55:57 +01:00
Jeff Bolz
bf42a23d0a
vulkan: support multi/vision rope, and noncontiguous rope (#11902) 2025-02-16 08:52:23 +01:00
Rémy O
fc1b0d0936
vulkan: initial support for IQ1_S and IQ1_M quantizations (#11528)
* vulkan: initial support for IQ1_S and IQ1_M quantizations

* vulkan: define MMV kernels for IQ1 quantizations

* devops: increase timeout of Vulkan tests again

* vulkan: simplify ifdef for init_iq_shmem
2025-02-15 09:01:40 +01:00
Jeff Bolz
2c6c8df56d
vulkan: optimize coopmat2 iq2/iq3 callbacks (#11521)
* vulkan: optimize coopmat2 iq2/iq3 callbacks

* build: trigger CI on GLSL compute shader changes
2025-02-06 07:15:30 +01:00
Rémy O
8a7e3bf17a
vulkan: initial support for IQ4_XS quantization (#11501) 2025-02-06 07:09:59 +01:00
Rémy Oudompheng
66ee4f297c
vulkan: implement initial support for IQ2 and IQ3 quantizations (#11360)
* vulkan: initial support for IQ3_S

* vulkan: initial support for IQ3_XXS

* vulkan: initial support for IQ2_XXS

* vulkan: initial support for IQ2_XS

* vulkan: optimize Q3_K by removing branches

* vulkan: implement dequantize variants for coopmat2

* vulkan: initial support for IQ2_S

* vulkan: vertically realign code

* port failing dequant callbacks from mul_mm

* Fix array length mismatches

* vulkan: avoid using workgroup size before it is referenced

* tests: increase timeout for Vulkan llvmpipe backend

---------

Co-authored-by: Jeff Bolz <jbolz@nvidia.com>
2025-01-29 18:29:39 +01:00
Jeff Bolz
1971adf55e
vulkan: sort shaders for more deterministic binary (#11315)
Fixes #11306.
2025-01-23 08:07:50 +01:00
Jeff Bolz
5245729e33
vulkan: fix diag_mask_inf (#11323)
With robustbufferaccess disabled, this shader was showing OOB stores. There
is a bounds check in the code, but the workgrouop dimensions were reversed vs
CUDA and it was running the wrong number of threads. So fix the workgroup
dimensions and disable robustness for this pipeline.
2025-01-23 08:01:17 +01:00
Jeff Bolz
aea8ddd516
vulkan: fix coopmat2 validation failures (#11284)
mul mat and flash attention shaders were loading f32 types directly into
A/B matrices, which happens to work but is technically invalid usage.
For FA, we can load it as an Accumulator matrix and convert and this
is not in the inner loop and is cheap enough. For mul mat, it's more
efficient to do this conversion in a separate pass and have the input(s)
be f16.

coopmat2 requires SPIR-V 1.6 (related using to LocalSizeId). LocalSizeId
requires maintenance4 be enabled, and SPIR-V 1.6 requires Vulkan 1.3.
2025-01-20 10:38:32 -06:00
Jeff Bolz
44e18ef939
vulkan: fix coopmat2 flash attention for non-contiguous inputs (#11281)
Add code similar to mul_mm_cm2 to force alignment of strides, to avoid
a performance regression.

Add noncontiguous FA tests in test-backend-ops.

Fixes #11268.
2025-01-18 09:26:50 +01:00
Jeff Bolz
bd38ddea01
vulkan: support copy from f32 to q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl (#11166)
* vulkan: support copy from f32 to q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl

Shaders are based on cpy.cu.

* vulkan: support copy from q4_0/q4_1/q5_0/q5_1/q8_0/iq4_nl to f32

* ggml: copy q->f32 assumes some contiguity in the destination
2025-01-16 22:47:10 +01:00
Jeff Bolz
466300fe14
vulkan: optimize coopmat2 q4_k/q5_k dequant functions. (#11206)
Do masking on whole dwords, fetch all scales at once.
2025-01-16 22:23:49 +01:00
Jeff Bolz
206bc53422
vulkan: optimize coopmat2 q2_k dequant function (#11130) 2025-01-16 22:16:39 +01:00
Eve
adc5dd92e8
vulkan: scale caching for k quants + misc fixes (#11081)
* q6_k scale caching

* 16 bit unpack

* q4_k test (slow)

* revert it

* q3_k

* q2_k

* little stuff

* try precalculating products of a and q2_k scales

* Revert "try precalculating products of a and q2_k scales"

This reverts commit 65110b81f23f66331a50c6e889a7c1ab9470a86b.

* unpack should be u16, add vim swap to gitignore (about time)

* better q4_k scales

* q5_k

* better q6_k with separate paths for all threads and partial threads in use, plus some more optimizations

* q2_k better dequant

* q3_k optimizations

* q3_k use hmask simd from cpu avx version

* make the caches happy

* q3_k separate out calculation

* q2_k separate out

* little stuff

* use calc_superblock everywhere

* q2_k optimize scale calculation

* more barriers
2025-01-15 19:50:13 +00:00
Junil Kim
1d8504338e
fix: ggml: fix vulkan-shaders-gen build (#10448)
* fix: ggml: fix vulkan-shaders-gen build

The vulkan-shaders-gen target was not being built correctly
in case of cross-compilation.
Other outputs need to be built for the cross compile target,
but vulkan-shaders-gen needs to be built for the host.

* refactor: ggml: Improve vulkan-shaders-gen toolchain setup

- Add GGML_SHADERS_GEN_TOOLCHAIN CMake option.
- Auto-detect host toolchain if not set.

* refactor: ggml: Improve vulkan-shaders-gen toolchain setup

Use configure_file to generate host_toolchain.cmake from template

* fix: ggml: Fix compile error

Fix compile error not finding vulkan-shaders-gen

* fix: vulkan-shaders-gen build and path handling

Fix build issues with vulkan-shaders-gen:
- Add target dependency for correct build order
- Use CMAKE_HOST_SYSTEM_NAME for executable suffix
- Fix MSVC output directory in host toolchain
- Normalize path handling for cross-compilation

* fix: improve host compiler detection in vulkan shader build

Improve host compiler detection for vulkan shader generation:
- Add NO_CMAKE_FIND_ROOT_PATH to all compiler searches
- Consolidate compiler detection logic
- Fix Windows-specific MSVC detection
- Ensure correct compiler search in cross-compilation

* refactor: Simplify CMake function for detecting host compiler

Simplified the CMake function to improve the process of detecting the host compiler.

* fix: Remove unnecessary Vulkan library linkage in CMakeLists.txt

Since `vulkan-shader-gen.cpp` only requires the `glslc` executable
and not the Vulkan headers or libraries, CMakeLists.txt needs to
be corrected.
(See: ecc93d0558)

* refactor: Rename host_toolchain.cmake.in

- Rename host_toolchain.cmake.in to cmake/host-toolchain.cmake.in

* refactor: GGML_VULKAN_SHADERS_GEN_TOOLCHAIN

Rename the macro GGML_SHADERS_GEN_TOOLCHAIN to GGML_VULKAN_SHADERS_GEN_TOOLCHAIN
2025-01-15 14:17:42 +01:00
0cc4m
c3f9d25706
Vulkan: Fix float16 use on devices without float16 support + fix subgroup_size_control validation error (#11161)
* Vulkan: Remove float16 use in shaders

* Fix validation error about subgroup_size_control extension
2025-01-10 06:39:33 +01:00
Mathieu Baudier
02f0430141
Disable GL_KHR_cooperative_matrix Vulkan extension if not available. (#11117)
* Disable GL_KHR_cooperative_matrix Vulkan extension if not available.

* Perform Vulkan extensions checks in a more sensible order

* Remove unnecessary #ifdef directive
2025-01-08 09:18:13 +01:00
Jeff Bolz
716bd6dec3
vulkan: optimize mul_mat for small values of N (#10991)
Make the mul_mat_vec shaders support N>1 (as a spec constant, NUM_COLS) where
the batch_strides are overloaded to hold the row strides. Put the loads from the
B matrix in the innermost loop because it should cache better.

Share some code for reducing the result values to memory in mul_mat_vec_base.
2024-12-30 18:27:11 +01:00