Use vector loads when possible in mul_mat_split_k_reduce. Use split_k when there aren't enough workgroups to fill the shaders. |
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| .. | ||
| include | ||
| src | ||
| .gitignore | ||
| CMakeLists.txt | ||
Use vector loads when possible in mul_mat_split_k_reduce. Use split_k when there aren't enough workgroups to fill the shaders. |
||
|---|---|---|
| .. | ||
| include | ||
| src | ||
| .gitignore | ||
| CMakeLists.txt | ||