
* vulkan: support memset_tensor * vulkan: support GGML_OP_SUM * vulkan: implement GGML_OP_ARGMAX * vulkan: implement GGML_OP_SUB * vulkan: implement GGML_OP_COUNT_EQUAL * vulkan: implement GGML_OP_OPT_STEP_ADAMW * vulkan: fix check_results RWKV_WKV6 crash and memory leaks * vulkan: implement GGML_OP_REPEAT_BACK * tests: remove invalid test-backend-ops REPEAT_BACK tests * vulkan: fix COUNT_EQUAL memset using a fillBuffer command
31 lines
796 B
Text
31 lines
796 B
Text
#version 450
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#extension GL_EXT_control_flow_attributes : enable
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#include "types.comp"
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#include "generic_head.comp"
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layout(local_size_x_id = 0, local_size_y = 1, local_size_z = 1) in;
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layout (binding = 0) readonly buffer X {A_TYPE data_a[];};
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layout (binding = 1) readonly buffer Y {B_TYPE data_b[];};
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layout (binding = 2) buffer D {D_TYPE data_d[];};
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const uint CHUNK_SIZE = 512;
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void main() {
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const uint base = gl_WorkGroupID.x * CHUNK_SIZE;
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const uint col = gl_LocalInvocationID.x;
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uint count = 0;
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[[unroll]]
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for (uint i = 0; i < CHUNK_SIZE; i += gl_WorkGroupSize.x) {
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const uint idx = base + i + col;
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if (idx >= p.KX) {
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break;
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}
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count += uint(data_a[idx] == data_b[idx]);
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}
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atomicAdd(data_d[0], D_TYPE(count));
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}
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