There have been reports of failure to compile on systems with <= 32KB of shared memory (e.g. #10037). This change makes the large tile size fall back to a smaller size if necessary, and makes mul_mat_id fall back to CPU if there's only 16KB of shared memory. |
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| .. | ||
| vulkan-shaders | ||
| CMakeLists.txt | ||
| ggml-vulkan.cpp | ||