
Change the code to do 16b loads when possible and extract the appropriate component late, so the code is effectively decoding a pair of elements and then selecting one. This can allow more commoning to happen in the compiler when neighboring elements are loaded.
325 lines
11 KiB
Text
325 lines
11 KiB
Text
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#include "types.comp"
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layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufQ4_0 {
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block_q4_0_packed16 block;
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};
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float16_t dequantFuncQ4_0(const in decodeBufQ4_0 bl, const in uint blockCoords[2], const in uint coordInBlock[2])
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{
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const float16_t d = bl.block.d;
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const uint idx = coordInBlock[1];
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const uint shift = (idx & 0x10) >> 2;
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uint32_t qs = uint32_t(bl.block.qs[(idx & 0xE) >> 1]);
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qs >>= shift;
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qs &= 0x0F0F;
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qs = unpack8(qs)[idx & 1];
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float16_t ret = (float16_t(qs) - float16_t(8)) * d;
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return ret;
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}
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layout(buffer_reference, std430, buffer_reference_align = 4) buffer decodeBufQ4_1 {
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block_q4_1 block;
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};
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float16_t dequantFuncQ4_1(const in decodeBufQ4_1 bl, const in uint blockCoords[2], const in uint coordInBlock[2])
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{
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const float16_t d = bl.block.d;
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const float16_t m = bl.block.m;
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const uint idx = coordInBlock[1];
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const uint iqs = idx & 0xF;
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const uint shift = (idx & 0x10) >> 2;
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uint32_t qs = bl.block.qs[iqs];
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qs >>= shift;
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qs &= 0xF;
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float16_t ret = float16_t(qs) * d + m;
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return ret;
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}
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layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufQ5_0 {
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block_q5_0 block;
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};
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float16_t dequantFuncQ5_0(const in decodeBufQ5_0 bl, const in uint blockCoords[2], const in uint coordInBlock[2])
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{
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const float16_t d = bl.block.d;
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const uint idx = coordInBlock[1];
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const uint iqs = idx & 0xF;
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const uint uint_qh = uint(bl.block.qh[1]) << 16 | bl.block.qh[0];
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const uint qh = ((uint_qh >> idx) << 4) & 0x10;
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const uint shift = (idx & 0x10) >> 2;
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uint32_t qs = bl.block.qs[iqs];
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qs >>= shift;
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qs &= 0xF;
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float16_t ret = (float16_t(qs | qh) - float16_t(16)) * d;
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return ret;
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}
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layout(buffer_reference, std430, buffer_reference_align = 8) buffer decodeBufQ5_1 {
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block_q5_1 block;
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};
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float16_t dequantFuncQ5_1(const in decodeBufQ5_1 bl, const in uint blockCoords[2], const in uint coordInBlock[2])
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{
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const float16_t d = bl.block.d;
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const float16_t m = bl.block.m;
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const uint idx = coordInBlock[1];
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const uint iqs = idx & 0xF;
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const uint uint_qh = bl.block.qh;
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const uint qh = ((uint_qh >> idx) << 4) & 0x10;
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const uint shift = (idx & 0x10) >> 2;
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uint32_t qs = bl.block.qs[iqs];
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qs >>= shift;
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qs &= 0xF;
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float16_t ret = float16_t(qs | qh) * d + m;
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return ret;
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}
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layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufQ8_0 {
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block_q8_0_packed16 block;
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};
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float16_t dequantFuncQ8_0(const in decodeBufQ8_0 bl, const in uint blockCoords[2], const in uint coordInBlock[2])
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{
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const float16_t d = bl.block.d;
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const uint idx = coordInBlock[1];
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const uint iqs = idx;
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// Load 16b and select the byte for this element
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int32_t qs = unpack8(int32_t(bl.block.qs[(iqs & 0x1E) >> 1]))[iqs & 1];
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float16_t ret = float16_t(qs) * d;
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return ret;
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}
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layout(buffer_reference, std430, buffer_reference_align = 4) buffer decodeBufQ2_K {
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block_q2_K block;
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};
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float16_t dequantFuncQ2_K(const in decodeBufQ2_K bl, const in uint blockCoords[2], const in uint coordInBlock[2])
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{
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const f16vec2 d = bl.block.d;
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const uint idx = coordInBlock[1];
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const uint iqs = idx;
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const uint qsi = (iqs / 128) * 32 + (iqs % 32); // 0..31
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const uint scalesi = iqs / 16; // 0..15
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const uint qsshift = ((iqs % 128) / 32) * 2; // 0,2,4,6
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uint32_t qs = bl.block.qs[qsi];
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const uint scales = bl.block.scales[scalesi];
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float16_t ret = d.x * float16_t(scales & 0xF) * float16_t((qs >> qsshift) & 3) - d.y * float16_t(scales >> 4);
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return ret;
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}
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layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufQ3_K {
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block_q3_K block;
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};
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float16_t dequantFuncQ3_K(const in decodeBufQ3_K bl, const in uint blockCoords[2], const in uint coordInBlock[2])
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{
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const uint idx = coordInBlock[1];
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const uint iqs = idx;
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const uint n = iqs / 128; // 0,1
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const uint qsi = n * 32 + (iqs % 32); // 0..63
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const uint hmi = (iqs % 32); // 0..31
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const uint j = (iqs % 128) / 8; // 0..15
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const uint is = iqs / 16; // 0..15
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const uint halfsplit = ((iqs % 128) / 32); // 0,1,2,3
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const uint qsshift = halfsplit * 2; // 0,2,4,6
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const uint m = 1 << (4 * n + halfsplit); // 1,2,4,8,16,32,64,128
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uint32_t scaleidx0 = (is < 8) ? is : (is-8);
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uint32_t scaleidx0shift = (is < 8) ? 0 : 4;
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uint32_t scaleidx1 = is + 8 - (is/4)*4;
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uint32_t scaleidx1shift = (is/4)*2;
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const int8_t us = int8_t(((bl.block.scales[scaleidx0] >> scaleidx0shift) & 0xF) | (((bl.block.scales[scaleidx1] >> scaleidx1shift) & 3) << 4));
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const float16_t dl = bl.block.d * float16_t(us - 32);
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float16_t ret = dl * float16_t(int8_t((bl.block.qs[qsi ] >> qsshift) & 3) - (((bl.block.hmask[hmi ] & m) != 0) ? 0 : 4));
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return ret;
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}
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layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ4_K {
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block_q4_K block;
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};
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layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ4_K_packed16 {
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block_q4_K_packed16 block;
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};
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float16_t dequantFuncQ4_K(const in decodeBufQ4_K bl, const in uint blockCoords[2], const in uint coordInBlock[2])
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{
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decodeBufQ4_K_packed16 bl16 = decodeBufQ4_K_packed16(bl);
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const uint idx = coordInBlock[1];
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const uint b = (idx & 0x20) >> 5; // 0,1
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const uint is = (idx & 0xE0) >> 5; // 0..7
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const f16vec2 loadd = bl.block.d;
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uint32_t sc;
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uint32_t mbyte;
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uint32_t scidx0 = (is < 4) ? is : (is + 4);
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uint32_t scidx1 = (is < 4) ? is : (is - 4);
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uint32_t scidxmask1 = (is < 4) ? 0x30 : 0xC0;
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uint32_t scidxshift1 = (is < 4) ? 0 : 2;
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uint32_t mbidx0 = is + 4;
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uint32_t mbidx1 = (is < 4) ? is + 4 : is;
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uint32_t mbidxmask0 = (is < 4) ? 0xF : 0xF0;
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uint32_t mbidxshift0 = (is < 4) ? 0 : 4;
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uint32_t mbidxmask1 = (is < 4) ? 0x30 : 0xC0;
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uint32_t mbidxshift1 = (is < 4) ? 0 : 2;
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sc = uint8_t((bl.block.scales[scidx0] & 0xF) | ((bl.block.scales[scidx1] & scidxmask1) >> scidxshift1));
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mbyte = uint8_t(((bl.block.scales[mbidx0] & mbidxmask0) >> mbidxshift0) | ((bl.block.scales[mbidx1] & mbidxmask1) >> mbidxshift1));
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const float16_t d = loadd.x * float16_t(sc);
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const float16_t m = loadd.y * float16_t(mbyte);
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uint qs = uint32_t(bl16.block.qs[((idx & 0xC0) >> 2) + ((idx & 0x1E) >> 1)]);
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qs = (qs >> (b * 4)) & 0x0F0F;
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qs = unpack8(qs)[idx & 1];
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float16_t ret = d * float16_t(qs) - m;
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return ret;
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}
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layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ5_K {
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block_q5_K block;
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};
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layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ5_K_packed16 {
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block_q5_K_packed16 block;
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};
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float16_t dequantFuncQ5_K(const in decodeBufQ5_K bl, const in uint blockCoords[2], const in uint coordInBlock[2])
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{
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decodeBufQ5_K_packed16 bl16 = decodeBufQ5_K_packed16(bl);
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const uint idx = coordInBlock[1];
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const uint b = (idx & 0x20) >> 5; // 0,1
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const uint is = (idx & 0xE0) >> 5; // 0..7
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const uint32_t hm = 0x0101 << is;
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const f16vec2 loadd = bl.block.d;
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uint32_t sc;
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uint32_t mbyte;
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uint32_t scidx0 = (is < 4) ? is : (is + 4);
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uint32_t scidx1 = (is < 4) ? is : (is - 4);
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uint32_t scidxmask1 = (is < 4) ? 0x30 : 0xC0;
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uint32_t scidxshift1 = (is < 4) ? 0 : 2;
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uint32_t mbidx0 = is + 4;
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uint32_t mbidx1 = (is < 4) ? is + 4 : is;
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uint32_t mbidxmask0 = (is < 4) ? 0xF : 0xF0;
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uint32_t mbidxshift0 = (is < 4) ? 0 : 4;
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uint32_t mbidxmask1 = (is < 4) ? 0x30 : 0xC0;
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uint32_t mbidxshift1 = (is < 4) ? 0 : 2;
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sc = uint8_t((bl.block.scales[scidx0] & 0xF) | ((bl.block.scales[scidx1] & scidxmask1) >> scidxshift1));
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mbyte = uint8_t(((bl.block.scales[mbidx0] & mbidxmask0) >> mbidxshift0) | ((bl.block.scales[mbidx1] & mbidxmask1) >> mbidxshift1));
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const float16_t d = loadd.x * float16_t(sc);
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const float16_t m = loadd.y * float16_t(mbyte);
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uint qh = uint32_t(bl16.block.qh[(idx & 0x1E) >> 1]);
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qh = qh & hm;
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qh = unpack8(qh)[idx & 1];
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uint qs = uint32_t(bl16.block.qs[((idx & 0xC0) >> 2) + ((idx & 0x1E) >> 1)]);
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qs = (qs >> (b * 4)) & 0x0F0F;
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qs = unpack8(qs)[idx & 1];
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float16_t ret = d * (float16_t(qs) + (qh != 0 ? float16_t(16) : float16_t(0))) - m;
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return ret;
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}
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layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufQ6_K {
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block_q6_K block;
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};
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layout(buffer_reference, std430, buffer_reference_align = 16) buffer decodeBufQ6_K_packed16 {
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block_q6_K_packed16 block;
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};
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float16_t dequantFuncQ6_K(const in decodeBufQ6_K bl, const in uint blockCoords[2], const in uint coordInBlock[2])
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{
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decodeBufQ6_K_packed16 bl16 = decodeBufQ6_K_packed16(bl);
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const uint idx = coordInBlock[1];
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const uint b = (idx & 0x40) >> 6; // 0,1
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const uint qhshift = (idx & 0x60) >> 4; // 0,2,4,6
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const uint is = (idx & 0xF0) >> 4; // 0..15
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const float16_t dscale = bl.block.d * float16_t(bl.block.scales[is]);
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uint ql = uint32_t(bl16.block.ql[((idx & 0x80) >> 2) + ((idx & 0x3E) >> 1)]);
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ql = (ql >> (b * 4)) & 0x0F0F;
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uint qh = uint32_t(bl16.block.qh[((idx & 0x80) >> 3) + ((idx & 0x1E) >> 1)]);
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qh = ((qh >> qhshift) & 0x0303) << 4;
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int q = unpack8(ql | qh)[idx & 1];
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float16_t ret = dscale * float16_t(q - 32);
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return ret;
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}
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#if defined(DATA_A_IQ4_NL)
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layout(buffer_reference, std430, buffer_reference_align = 2) buffer decodeBufIQ4_NL {
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block_iq4_nl block;
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};
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float16_t dequantFuncIQ4_NL(const in decodeBufIQ4_NL bl, const in uint blockCoords[2], const in uint coordInBlock[2])
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{
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const float16_t d = bl.block.d;
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const uint idx = coordInBlock[1];
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const uint iqs = idx & 0xF;
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const uint shift = (idx & 0x10) >> 2;
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uint32_t qs = bl.block.qs[iqs];
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qs >>= shift;
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qs &= 0xF;
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float16_t ret = float16_t(kvalues_iq4nl[qs]) * d;
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return ret;
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}
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#endif
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#if defined(DATA_A_Q4_0)
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#define dequantFuncA dequantFuncQ4_0
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#elif defined(DATA_A_Q4_1)
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#define dequantFuncA dequantFuncQ4_1
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#elif defined(DATA_A_Q5_0)
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#define dequantFuncA dequantFuncQ5_0
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#elif defined(DATA_A_Q5_1)
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#define dequantFuncA dequantFuncQ5_1
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#elif defined(DATA_A_Q8_0)
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#define dequantFuncA dequantFuncQ8_0
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#elif defined(DATA_A_Q2_K)
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#define dequantFuncA dequantFuncQ2_K
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#elif defined(DATA_A_Q3_K)
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#define dequantFuncA dequantFuncQ3_K
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#elif defined(DATA_A_Q4_K)
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#define dequantFuncA dequantFuncQ4_K
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#elif defined(DATA_A_Q5_K)
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#define dequantFuncA dequantFuncQ5_K
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#elif defined(DATA_A_Q6_K)
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#define dequantFuncA dequantFuncQ6_K
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#elif defined(DATA_A_IQ4_NL)
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#define dequantFuncA dequantFuncIQ4_NL
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#endif
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