![]() * vulkan: fix coopmat shader generation when cross-compiling Previously the status of coopmat{,2} support isn't passed to the vulkan-shaders-gen project building on the host, which leads to build failure because of the cross-compiling code expecting coopmat{,2} shaders that didn't get generated. Fix this by passing the coopmat{,2} support status to vulkan-shaders subproject. Signed-off-by: Icenowy Zheng <uwu@icenowy.me> * Only call coop-mat shaders once * Fix whitespace --------- Signed-off-by: Icenowy Zheng <uwu@icenowy.me> Co-authored-by: bandoti <141645996+bandoti@users.noreply.github.com> |
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