llama.cpp/ggml/src/ggml-vulkan/vulkan-shaders/CMakeLists.txt
Icenowy Zheng b86f600723
vulkan: fix coopmat shader generation when cross-compiling (#12272)
* vulkan: fix coopmat shader generation when cross-compiling

Previously the status of coopmat{,2} support isn't passed to the
vulkan-shaders-gen project building on the host, which leads to build
failure because of the cross-compiling code expecting coopmat{,2}
shaders that didn't get generated.

Fix this by passing the coopmat{,2} support status to vulkan-shaders
subproject.

Signed-off-by: Icenowy Zheng <uwu@icenowy.me>

* Only call coop-mat shaders once

* Fix whitespace

---------

Signed-off-by: Icenowy Zheng <uwu@icenowy.me>
Co-authored-by: bandoti <141645996+bandoti@users.noreply.github.com>
2025-03-28 14:51:06 -03:00

13 lines
490 B
CMake

find_package (Threads REQUIRED)
if (GGML_VULKAN_COOPMAT_GLSLC_SUPPORT)
add_compile_definitions(GGML_VULKAN_COOPMAT_GLSLC_SUPPORT)
endif()
if (GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT)
add_compile_definitions(GGML_VULKAN_COOPMAT2_GLSLC_SUPPORT)
endif()
set(TARGET vulkan-shaders-gen)
add_executable(${TARGET} vulkan-shaders-gen.cpp)
install(TARGETS ${TARGET} RUNTIME)
target_compile_features(${TARGET} PRIVATE cxx_std_17)
target_link_libraries(vulkan-shaders-gen PUBLIC Threads::Threads)